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Koko's Journey

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A girl at moorland calls over Koko, this is Stacy. She came here because Loretta's cousin Eliza told her that Bobcats have a riding club at Moorland. Stacy is here to host cavaletti and show jumping, with these Bobcats will be unbeatable.

Stacy needs help setting up her courses, she needs Koko to get cones, and paint the poles. The plose are green which is the color of Bobcats enemies, this is not okay according to Loretta. Painting pink poles is a necessity. “ Bobcats wear pink and use pink, and not only on wednesday” - Loretta.

With the courses now set, Koko can ride them whenever she wants. The harder courses can be set up when Kokos get better.


- Koko's journey

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James needs help! The lighthouse on the South hoof island has gone out. According to James this is a disaster, how are the tourists going to find Fort Pinta now? Always James, always. This is a catastrophe, but Koko is here now so she can help right? James explains to Koko about the boat he brought that Koko can take to the South Hoof Peninsula and find out what happened to the lighthouse. Of course Koko is on the caseright away.

Down at the dock checking out the boat, Koko finds the boat halfway down the water. Up to James again, he explains that the boat may have had a few holes in the bottom. The other boat! James not only brought one but two, so Koko needed to talk to the guard of Fort Pinta. He had the boat last time to train, riding to the guard Koko finds out that the guard did train, however it did not go as planned. The guard goes on to tell Koko about the training and the mine. That was not an actual mine,which made the guard crash. However Elin the lifeguard saved him. If Koko wants to know where the boat is she needs to talk to Elin on the beach.

Down at the beach Elin tells Koko that the boat is totally gone, however Elin can help Koko fix the half sunken boat at the dock if Koko wants. The first thing they need is some spare parts, so Koko sets out and scavenges the beach. Then they need a motor, so Koko will have to fish for it. Both the spare parts and motor now in hands Koko and Elin repairs the boat. Now the last thing needed is fuel, which Koko needs to speak to James about.

Fuel, what's better than free fuel! James believes if we speak to Steves he will give us some fuel. So Koko rides to Steve's farm and asks Steves for some fuel. Happy to give Steves says to fill two cans one for him and one for James.


Back at the boat, Koko fuels up and then heads off to the South hoof Peninsula.

At South hoof it's very quiet, where is everybody? Riding through the farm Koko sees nobody. And then from nowhere comes Holly, one of the people that lives on the farm. Holly has just come back from surfing and wonders how Koko is. Koko introduces herself and so does Holly. Holly wonders if Koko hasn't seen Eric, her husband. Or Maddison, her daughter. Not a living soul? Holly tells Koko to look around, they must be here somewhere. When Koko and Holly do not find anybody the nerves kick in. Not knowing what Koko is on the island for, Holly asks and Koko explains about the lighthouse. Something must have happened, fast to the lighthouse to see if someone is there. Once at the lighthouse, everything is locked. However Holly knows there is a speak key somewhere. Koko finds it fast and goes up the lighthouse to see if she can spot someone. And Koko does, everyone is over the water at a deserted island.

There they are on the deserted island, Holly explanies that Cape sorrow is a dangerous island. Especially without food or shelter. To the rescue, Holly and Koko ride down to the beach. The wind is too strong so they can't hear Holly. Then the idea hits, Koko has a boat, let's take that to Cape Sorrow.

At Cape sorrow Koko speaks to Sigrid, the lighthouse attendant. Sigrid says to take Jonas first so he can warm up at the farm. Koko continues rescuing the other, while Holly takes Jonas to the farm. Saving all the others and taking Sigrid on horseback, they all take off to the farm. Everybody is now back at the farm to warm up.


- Koko's journey



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While on the way to Fort Pinta Koko sees a girl. Koko stops and the girl tells her about her love for horses. Sindra is on her way to Fort Pinta where she will buy a horse. Koko tells her to hop on Dusty and she will take her to Fort Pinta. Things do not go as planned when they arrive at Fort Pinta. Stopped at the gate by the guard they get fined for speeding, riding double and talking back. The finds raking up and the guard referring them to the minister of tourism.

How is the minister you ask… the answer… James Cloudmill. He said that the fine will round up to 50 000 shillings. Sindra could not pay that, however James will let Koko and Sinda off the hook if they help out with the tourist horses. Sindra of course agrees because of her love for horses.

So Koko and Sindra set off to take the horses from Eddie's market to Fort Pinta. When getting the horses Eddie shows up thinking Sindra and Koko are thieves, reasutring Eddie that they are not thieves they then goes on to say they are taking the horses to James. Which seems to relax Eddie, so Koko and Sindra set off to Fort Pinta.

When arriving at the location, James says thanks, however he still demands payment. When Sindra does not want to pay James calls the Mayor, Sindra and Koko expect a person, but are surprised when they see a pony with a walkie on the bridel. And James seems to have snuck off somewhere. Koko detects foul play, so she decides to look for James. Looking around Koko finds James speaking into a walkie connected to Mayor Peanuts walkie. So deciding on a agrement, Koko and James come to the conclusion that Sindra should be the race leader and help out at Fort Pinta. As a compensation Koko does not tell anybody about Mayor Peanut.


- Koko's journey


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